![]() It’s still got a few lingering issues, though, not least of which is how obviously it’s servicing the Halo brand. Infinite‘s campaign mode is easily the best single-player Halo campaign that 343 has made yet, with a few levels that are among the best in series history. It’s meant as a “spiritual reboot” for the series, continuing Halo‘s story but hitting a reset switch on its overall gameplay. Infinite, by comparison, feels like 343 made a deliberate attempt to boil Halo down to its essentials, then build on that foundation. I played Halo 4 and 5 in preparation for Infinite, and didn’t really care for either Halo 4‘s campaign comes off like it was made as a contractual obligation, while Halo 5 tries to do some new things but doesn’t stick the landing. Under 343’s development, Halo‘s multiplayer has been as good as it’s ever been, but its campaigns have been in rough shape. Infinite is the final game in Halo‘s informal “Reclaimer Trilogy,” a new plotline that began in 2012 with Halo 4. Microsoft subsequently founded 343 to continue work on the Halo franchise. Halo was originally created by Bungie, which split from Microsoft in 2007 and ceased working on Halo after 2010’s Halo: Reach. This is the third original game in the core Halo series by the Kirkland, Wash.-based 343 Industries, a first-party Xbox studio. At its worst, it feels like it’s going through the motions, content to invoke nostalgia and sustain the brand. Halo Infinite‘s campaign, in its best moments, makes me remember why Halo became popular in the first place. ![]() Master Chief, 2021 edition, and the Weapon.
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